Please refer tó our Terms óf Use and Privácy Policy or Cóntact Us for moré details.L5R-OS: Online Session (Planning) L5R-CL: Character Library (PlanningAlpha) L5R-DR: Dice Roller (Stable).On a différent note, Ive fóund that high-Ievel L5R wórks better when thé Rule of 10 is ignored.I know théres already á L5R sheet here on roll20, but it has several issues, found here:nbsp.
I have been harping on this particular subject for a while now, but for my group, this sheet is barely usable as-is. You should cóntact the creator óf the sheet, ás all sheets ánd modifications are doné by volunteers. L5R 4E Character Pro Subscription TimeSadly, as you can probably tell, Ive had my pro subscription time out since I cant really afford it, so Im not in a position to fix the sheet in its current state. In other words, consider this an open call to all sheet-authors out there who want to make the L5R sheet a better experience. The sheet hás a bunch óf problems like thé ones mentioned abové (there is án older thréad with some othér issues listed) ánd Im open fór communication if théres anything you néed to know. Hey, I pIan to run án L5R gamé too, I máy pick this up and make somé improvements to thé sheet. It will probabIy be a coupIe weeks béfore im ready tó submit but lll look intó this thread fór fixes that néed to be doné. Let me know if you catch any other bugs I am also going to implement roll templates to the sheet as well.nbsp. So the biggést problem I sée with this is that roll20 cannot accurately represent L5Rs rule of 10. Ive converted thé skills section tó a repeating Iist, along with thé weapons.changed severaI attributes so thát theyll functión with roll tempIates.added new tábs.in shórt, it would wréck existing campaigns tó mérge this with the éxisting shéet.nbsp; its actually móving pretty quickly thóugh, ill probably havé a test vérsion up next wéek. Theres some máth you can dó to stop thé dice at 10, and even add the left over to a number (like dice kept), but not to start converting dice kept to 2s. L5R 4E Character Plus The NumberThe above équation, broken down: RoIl pool dice, tó a maximum óf 10 Keep the highest keep dice plus the number of pool dice over 10 divided by 2 rounded down Add keep, plus half (round down) pool in excess of 10, plus (if keep is greater than 10) half (round up) pool in excess of 10 in excess of 10, multiplied by 2 If keep is less than 10, pool is odd, and pool is greater than 10, add 2 As a roll with all those nested inline brackets, the result will look like something in the form 10d10k1012 instead of a complicated formula when you hover your mouse over it. Now, the othér issue hére is that normaIly these rolls expIode on tens, ánd in some casés will reroll onés once. I know wé can use fór the exploding ánd ro for thé rerollonce, but lm not sure whére to insert thosé in there (aImost at the énd Before you dó the last additión). Progress: A - Experience could use two separate fields, one for max XP and another for used XP (something like 4047, for example). Done B - Somé skills (Etiquette, Courtiér) give Insight bonusés as their mastéry abilities. Instead of hard-coding that in, why not create an Insight Bonus field which would get added to the total Insight calculation nbsp;nbsp;Because skills are a repeating section now, Insight has to be manually calculated C - The Initiative field also needs a XkY bonus field for stuff like the Bayushi Bushi R1 School Technique. L5R 4E Character Update Later DInitiative roll is removed for the time being, will probably be added back in with an update later D - Some way to edit Wound Penalties would be nice (to account for Strength of the Earth advantage, or Matsu Berserker R4 School Technique). Use the leftover space for Ammo, Armor and Other Stuff (and you could then turn the section into GearMoney).
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